Beren Attoe Journalism


unit 3 1.1

Working practice in print based media industry. (Alma)

Print media is a section of the media industry, which is based around newspapers and magazines. Broadsheets and tabloids are further examples of this, as they’re print-based media and are the two types of newspapers. Over time, however, digital technology has heavily influenced the print industry. Many newspapers such as The Guardian and The Daily Mail have their own websites. Some are based entirely on digital web pages, with no physical copies being published.

The company I will be looking at is PC Gamer. Founded in the UK in 1993 (and in the US in 1994) and published by Future PLC (established in 1985), it started as a monthly publication before expanding and founding it’s own website at From the beginning, they aimed towards PC gamers as their target audience and regularly included interviews, reviews and previews for a wide variety of PC games. The Global Editor-in-Chief is Tim Clark, and he is based in the US.

While beginning as a publication and physical magazine, PC gamer expanded into the digital world through the internet. Creating a digital website, they used the popularity and mainstream usage of the internet in order to spread their news.


Week 4 Skills – Character & Setting (Greg)

In this week, we learned about both character and setting in writing. While it does definitely apply to creative writing, it also applies to journalistic writing, as it is still telling a story. We examined the most important parts of a story and, among the points that people brought up, character was directly mentioned multiple times while setting was implied. Descriptive text and imagination alluded to setting, as it was needed so that the reader knows where they are.

A professional example that primarily shows character can be seen in the visual novel Fate/Stay Night.

Continue reading “Week 4 Skills – Character & Setting (Greg)”

Media Industries – Career Path (Alma)

TotalBiscuit – John Bain

John Bain is a videogame commentator and critic that goes under the online alias ‘TotalBiscuit’. He gives first impressions for a multitude of games and provides educated commentary towards controversies in the gaming industry. As of 2012, he became a professional eSports caster for the game Starcraft 2, sponsoring Team Axiom for 3 years.

His popularity boomed in 2010, during the Great Recession. Upon being laid off from his job, he started creating commentary videos for World of Warcraft, hoping to earn money from YouTube’s ad-revenue system. He was later invited into Polaris (though, at the time, it was The Game Station), which is a network of gaming channels on YouTube.

He first started by running the World of Warcraft Radio from 2005 to 2010. Later, his fame skyrocketed on YouTube. He became known as a YouTube personality with strong opinions and harsh criticisms, with one describing him as a ‘love him or hate him personality’ and ‘Clarkson with a account’. (Will Porter, 2012)

Porter, Will. (2012) The cult of TotalBiscuit. Available at: (Accessed: 26 September 2016).

Career Plan

I wish to get into the games industry as a creative writer, doing writing for videogames and creating my own visual novels. Thus, this largely relies on my own work. First would be to practice paid work through writing commissions that I can set up on websites such as Tumblr and Twitter. I plan to study creative writing in University as well, which will allow me to get a degree.

Once qualifications and practice is over, I take the first step by reaching out and grabbing a job in the games industry. Creating my own visual novel is up to me, which I am already doing through planning and character creation.

Week 1 Skills: Why I Write (Greg)

Why I Write.

The definition of ‘why people write’ is the motivation and underlying reasons for what drives writers. Below is a quote from a professional writer, Anais Nin, which goes into her thoughts on why people write.

“Why one writes is a question I can answer easily, having so often asked it of myself. I believe one writes because one has to create a world in which one can live. I could not live in any of the worlds offered to me. The world of my parents, the world of war, the world of politics. I had to create a world of my own.”

(The New Woman / Anais Nin, 1974)

This prompted an exploration into why I personally write. We studied and examined this as a class after looking into other professional examples of why authors write. Below is my own explanation for this topic.

‘A woman who wants to loathes everything that the world has become. A hero who strives to protect everyone in the name of justice. A man who tries to live a normal life despite the oddities occurring all around him.

They’re all characters. A person who is not real, but has the motivations, desires and fears in the same way as a person who is real. And it all comes back to why I write. Why do I write? What compels me to continue despite the low opinion I have of my own work?

I write because of these fictional people. I write because I love giving them life. Once I know who they are – even if they are just a mess of ideas – I can’t let them go. They are people in my head. I’ll know exactly how they’ll act, what they’ll say, where they’ll go. It allows me to dream for hours, cooking up scenarios that relate to them. A woman who refuses to face the denial she’s lived with. A hero who has to see how grey the concept of ‘morality’ really is. A man who could leave for a simple life at any point, but doesn’t.

In a way, this character-driven work allows me to briefly escape from reality. Escapism to get away from the dull, harsh life that many people have to lead.’

Comparing my own reason to that of Anais Nin, my motivations are far more character-driven. Apart from that, they are similar. I get myself into the minds of my characters, while Anais absorbs herself in world-building as a whole.

Continue reading “Week 1 Skills: Why I Write (Greg)”

Create a free website or blog at

Up ↑